Tic-tac-toe is played by two players A and B on a 3 x 3 grid. The rules of Tic-Tac-Toe are:
- Players take turns placing characters into empty squares ' '.
- The first player Aalways places'X'characters, while the second playerBalways places'O'characters.
- 'X'and- 'O'characters are always placed into empty squares, never on filled ones.
- The game ends when there are three of the same (non-empty) character filling any row, column, or diagonal.
- The game also ends if all squares are non-empty.
- No more moves can be played if the game is over.
Given a 2D integer array moves where moves[i] = [rowi, coli] indicates that the ith move will be played on grid[rowi][coli]. return the winner of the game if it exists (A or B). In case the game ends in a draw return "Draw". If there are still movements to play return "Pending".
You can assume that moves is valid (i.e., it follows the rules of Tic-Tac-Toe), the grid is initially empty, and A will play first.
Example 1:

Input: moves = [[0,0],[2,0],[1,1],[2,1],[2,2]] Output: "A" Explanation: A wins, they always play first.
Example 2:

Input: moves = [[0,0],[1,1],[0,1],[0,2],[1,0],[2,0]] Output: "B" Explanation: B wins.
Example 3:

Input: moves = [[0,0],[1,1],[2,0],[1,0],[1,2],[2,1],[0,1],[0,2],[2,2]] Output: "Draw" Explanation: The game ends in a draw since there are no moves to make.
Constraints:
- 1 <= moves.length <= 9
- moves[i].length == 2
- 0 <= rowi, coli <= 2
- There are no repeated elements on moves.
- movesfollow the rules of tic tac toe.
class Solution {
    public String tictactoe(int[][] moves) {
       int n = 3;
       int[] rows = new int[n];
       int[] cols = new int[n];
       int player = 1;
       int diag = 0;
        int antidiag = 0;
        
        for(int[] move:moves){
            int row = move[0];
            int col = move[1];
            
            rows[row] += player;
            cols[col] += player;
            
            if(row == col){
                diag+= player;
            }
            
            if(row + col == n-1){
                antidiag += player;
            }
            
            if(Math.abs(diag) == n || Math.abs(antidiag) == n || Math.abs(rows[row]) == n || Math.abs(cols[col]) == n){
                return player == 1 ? "A":"B";
            }
            player *= -1;
        }
        return moves.length == n * n ? "Draw" : "Pending";
    }
}- Time complexity: - For every move, we update the value for a row, column, diagonal, and anti-diagonal. Each update takes constant time. We also check if any of these lines satisfies the winning condition which also takes constant time. 
- Space complexity: - We use two arrays of size - nto record the value for each row and column, and two integers of constant space to record to value for diagonal and anti-diagonal.
